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I'm trying to make a very simple blackjack game to play against the computer. I now made it, without using GUI in one class. It's quite big and.


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SIMPLE BLACKJACK GAME IN JAVA (CONSOLE)
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import businesclub.rur;. class BlackJack{. public static void main(String[] args) businesclub.run("Blackjack! Player Wins!"); return;.


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businesclub.ru 2 // Blackjack game that uses the 38 // due to a bug in NetBeans, we must change the JFrame's background 39 // color here​.


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Java & JavaFX Projects for £20 - £ You are required to develop a simple Blackjack game using Java or JavaFX on Netbeans. Use NetBeans and Scene.


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simple Blackjack game using Java or JavaFX on Netbeans. Use NetBeans and Scene Builder to create the user interface. This project will require a simplified.


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Blackjack Game: Please critique, simplify, add to.


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Blackjack Game: Please critique, simplify, add to.


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BlackJack code in Java. Dimension; public class BlackJack extends JFrame implements ActionListener { private static final int WIDTH =


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Most IDEs that support Java (eg Netbeans or Eclipse) format the code per default in a way most Java programmers recognize. variable and.


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How to Program Console Blackjack in Java

Lots of code in one method is BAD. So, however many "things" it is that you want to do, that's how many "rooms" you're going to create and that's where you're going to move all the clutter you have in main out to. Utterly lost and frightened, Exiting a while loop. It's not that complicated. The ad of a flea:. Wait for it Ok, so there's a lot of bad stuff going on in that code and I've even barely scratched the surface. Because you're going to have to create a bunch of smaller methods to separate, segregate, and compartmentalize all the different things that your program is doing right in that one main method. Clean your way out. That will give you something like the listing below; I added some blank lines to get separation between a few logical parts of the code another favor Such a simple command to format my entire code, gee that would've been nice to know Yeah, you'd think that would be one of the first things they teach but no. Well, the first thing you want to do is reformat your code so that it's properly aligned. Junilu Lacar. I like to call them "behaviors" because I find that helps shift your mindset to a place where it's more natural to think of the programs as living, sentient "things", i. I will definitely take a read at the wiki page that you linked as to avoid this pain over and over again. The moustache of a titan! Ideally, it would look something like this: play ; That's it! Simple blackjack java game. Giving you all of those detailed instructions up front would have been like the mess that you find right now in your main method, right?

The best ideas are the crazy ones. Forum: Beginning Java. The other way, of course, will get you out with your code in much better shape than what it's in now. Also, think about it as a kind of layering and drilling down from high-level instructions to low-level detailed, step-by-step instructions.

One more https://businesclub.ru/blackjack/unity-software-license.html detail to get out of the way. They make code so much blackjack game java netbeans to read and reference this web page replies because they provide line numbers to the listing.

How would you ever get dinner ready that way?! Choose wisely Choose poorly and you're on your own. If you have a crazy idea and it works, it's really valuable. Blackjack WIP.

Scanner; import java. Its frustrating and if anyone could point me in the right direction it would be greatly appreciated. Thank you for the response, this is stressing me out to say the least. Let's not get ahead of ourselves yet though. So, would it be organized by different data types? Does that make sense? There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors. I type in "y" to play again and it will say I won - just by typing in y to play again! You heard that Java is an object-oriented programming language, right? Can't find problem with my blackjack game. Your example made it very easy to understand the concept. I like Hi Mike, Welcome to the Ranch! Have you been taught about using methods yet or is your teacher the one who's been telling you to jam everything and the kitchen sink into the main method? When you get home, you're like "Ok, I'm here, what do I do now? So you don't feel too bad, let me just say that it's a pleasant surprise to see someone use something like "n". You choose. That's kind of like how you want to layer your program instructions. I really like the idea of having separate methods as it would be so much easier to organize thoughts and not get lost in your own code. Hack your way out. One way may get you out eventually but it's likely to leave your code in a bigger mess than it's in now. So, "deal a card" is something you DO. Good deal. This gradual breaking down of the problem from high-level to more details, then to even more details as you drill down and finally arrive at the smallest task, like "Mom, how do I peel the potatoes? Like a method for loops, method for if statements, method for setting and getting variables, etc? Just think of it for now as something called "functional decomposition" - breaking down your huge problem into smaller, more manageable problems that focus on one small part of the larger whole. Instead of having to cook, eat, shower , attend to bodily functions, sleep, study, exercise, and entertain in the same room of your house, i. It's one of the first things I taught my son when he enrolled in his first programming course in college last year. It's kind of like how your mom might ask you to cook Thanksgiving dinner. A few things that led you to the place where you find yourself now: painted into a corner and wondering how the heck you're going to get out of it. The right way is not always the easiest way though. As much as you probably hate to hear it, she has just been having us cram everything into the main method so far, which after your description doesn't seem like the logical way to do it. It just takes a little bit of organization and logical thinking. Have you made your choice on which way you want to go? I believe the best decision would be to clean my way out, as I for sure don't want to leave my code in a bigger mess than when it started. I'm not sure if you're going to start defining your own classes yet As Fred said, your program is broken out by actions. Because you have put all your code into the same method, you have amassed a huge amount of it. Everybody else is bringing a different dish for dinner. Start with the large one-liner command in the main method. So, there are at least two ways you can try to get yourself out of this sticky situation you're in: 1. That's the goal. I am trying to code a simple blackjack game with no suits or anything. All jumbled up and confusing as heck. That's "high-level" - you don't have a lot of details, just one command to do something. This is my first programming class for my major so sadly she hasn't really touched on methods. As a courtesy to a newcomer such as yourself, we will add those for you this time. Next reply, we'll talk about what you can do to get out of that corner. We have a wiki page that explains why Main Is A Pain. Just for number values between the dealer and the player. Note that it doesn't matter who you are dealing to, the process is the same - select a card from what's left in the deck. Mom held off giving you those details until just the right moment when you were ready to follow that many detailed instructions to a Tee. You put everything in your main method. There are a couple things right about that little gem in the muck around it but just look at it for a little bit if you want to feel better. Ya think she would've taught us such a simple trick! Imagine you were telling a story of what happens: Deal a card to the player Deal a card to the dealer Deal a card to the player Deal a card to the dealer ask the player what they want to do get their answer etc.. Boost this thread! I'm gonna try to tidy it up to make it easier to understand and maybe that'll help with trying to figure out what exactly is going on with my code. Methods for getting and setting variables are OK - they're sometimes called "getters" and "setters", or "accessors" and "mutators" I think , but they are part of a class like a Player class. You might want to read that if you want to avoid feeling that pain over and over again. Hack your way out or Clean your way out?